Archive for the 'Mouse' Tag

Vb Net - Low Level Mouse Hook (Global)

Installing a Low Level Mouse Hook

MouseHookYeah!

This hook is basically the same as the Keyboard hook, just, with a mouse and a few extra things…

Below is the basic class that you need:

Private Class MouseHook

”Constants

Private Const HC_ACTION As Integer = 0

Private Const WH_MOUSE_LL As Integer = 14

Private Const WM_MOUSEMOVE As Integer = &H200

Private Const WM_LBUTTONDOWN As Integer = &H201

Private Const WM_LBUTTONUP As Integer = &H202

Private Const WM_LBUTTONDBLCLK As Integer = &H203

Private Const WM_RBUTTONDOWN As Integer = &H204

Private Const WM_RBUTTONUP As Integer = &H205

Private Const WM_RBUTTONDBLCLK As Integer = &H206

Private Const WM_MBUTTONDOWN As Integer = &H207

Private Const WM_MBUTTONUP As Integer = &H208

Private Const WM_MBUTTONDBLCLK As Integer = &H209

Private Const WM_MOUSEWHEEL As Integer = &H20A

”Mouse Structures

Public Structure POINT

Private x As Integer

Private y As Integer

End Structure

Private Structure MSLLHOOKSTRUCT

Private pt As POINT

Private mouseData As Integer

Private flags As Integer

Private time As Integer

Private dwExtraInfo As Integer

End Structure

”API Functions

Private Declare Function SetWindowsHookEx Lib “user32″ Alias “SetWindowsHookExA” (ByVal idHook As Integer, ByVal lpfn As MouseProcDelegate, ByVal hmod As Integer, ByVal dwThreadId As Integer) As Integer

Private Declare Function CallNextHookEx Lib “user32″ (ByVal hHook As Integer, ByVal nCode As Integer, ByVal wParam As Integer, ByVal lParam As MSLLHOOKSTRUCT) As Integer

Private Declare Function UnhookWindowsHookEx Lib “user32″ (ByVal hHook As Integer) As Integer

”Our Mouse Delegate

Private Delegate Function MouseProcDelegate(ByVal nCode As Integer, ByVal wParam As Integer, ByRef lParam As MSLLHOOKSTRUCT) As Integer

”The Mouse events

Public Shared Event MouseMove()

Public Shared Event MouseEvent(ByVal mEvent As Integer)

”The identifyer for our MouseHook

Private Shared MouseHook As Integer

”MouseHookDelegate

Private Shared MouseHookDelegate As MouseProcDelegate

Public Sub New()

”Installs a Low Level Mouse Hook

MouseHookDelegate = New MouseProcDelegate(AddressOf MouseProc)

MouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookDelegate, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly.GetModules()(0)).ToInt32, 0)

End Sub

Private Shared Function MouseProc(ByVal nCode As Integer, ByVal wParam As Integer, ByRef lParam As MSLLHOOKSTRUCT) As Integer

”If it is a Mouse event

If (nCode = HC_ACTION) Then

If wParam = WM_MOUSEMOVE Then

”If it is the mouse moving

RaiseEvent MouseMove()

ElseIf wParam = WM_LBUTTONDOWN Or wParam = WM_LBUTTONUP Or wParam = WM_LBUTTONDBLCLK Or wParam = WM_RBUTTONDOWN Or wParam = WM_RBUTTONUP Or wParam = WM_RBUTTONDBLCLK Or wParam = WM_MBUTTONDOWN Or wParam = WM_MBUTTONUP Or wParam = WM_MBUTTONDBLCLK Or wParam = WM_MOUSEWHEEL Then

”If it is a different mouse event

RaiseEvent MouseEvent(wParam)

End If

End If

”Next

Return CallNextHookEx(MouseHook, nCode, wParam, lParam)

End Function

Protected Overrides Sub Finalize()

”On close it UnHooks the Hook

UnhookWindowsHookEx(MouseHook)

MyBase.Finalize()

End Sub

End Class

The important part this time is in the MouseProc function

If (nCode = HC_ACTION) Then

If wParam = WM_MOUSEMOVE Then

”If it is the mouse moving

RaiseEvent MouseMove()

ElseIf wParam = WM_LBUTTONDOWN Or wParam = WM_LBUTTONUP Or wParam = WM_LBUTTONDBLCLK Or wParam = WM_RBUTTONDOWN Or wParam = WM_RBUTTONUP Or wParam = WM_RBUTTONDBLCLK Or wParam = WM_MBUTTONDOWN Or wParam = WM_MBUTTONUP Or wParam = WM_MBUTTONDBLCLK Or wParam = WM_MOUSEWHEEL Then

”If it is a different mouse event

RaiseEvent MouseEvent(wParam)

End If

End If

This raises one of the two events: MouseMove or MouseEvent

Private Shadows Sub MouseMove() Handles MHook.MouseMove

”This keeps the form on top, and sets it so that it moves with the cursor

Me.BringToFront()

Me.Location = New Point(Windows.Forms.Cursor.Position.X - (Me.Width / 2), Windows.Forms.Cursor.Position.Y - (Me.Height / 2))

End Sub

That’s just a basic sub that moves the form’s centre to the location of the mouse cursor, whenever the mouse is moved it follows it around.

Private Sub MouseEvent(ByVal mEvent As Integer) Handles MHook.MouseEvent

”Saves a basic log of the mouse events

Dim x As Integer = Windows.Forms.Cursor.Position.X

Dim y As Integer = Windows.Forms.Cursor.Position.Y

If mEvent = 513 Then

Log &= Now & ” - Left Down - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = 514 Then

Log &= Now & ” - Left Up - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H203 Then

Log &= Now & ” - Left Double Click - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H204 Then

Log &= Now & ” - Right Down - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H205 Then

Log &= Now & ” - Right Up - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H206 Then

Log &= Now & ” - Right Double Click - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H207 Then

Log &= Now & ” - Middle Down - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H208 Then

Log &= Now & ” - Middle Up - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H209 Then

Log &= Now & ” - Middle Double Click - (” & x & “, “ & y & “)” & vbNewLine

ElseIf mEvent = &H20A Then

Log &= Now & ” - Mouse Scroll - (” & x & “, “ & y & “)” & vbNewLine

”Displays the log

MsgBox(Log)

End If

End Sub

That has a little more to it, it determines what the event was, then saves a log accordingly.

Now, in order to make this function, just add the MouseHook class, and the two subs to your form along with this:

Private WithEvents MHook As MouseHook

Dim Log As String

Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load

”Hooks The Mouse

MHook = New MouseHook

End Sub

Which makes the whole thing work J

Oh, and just for the record, either run this program OUTSIDE the IDE or:

In solution explorer, click on My Project

Go to Debug

Uncheck ‘Enable the Visual Studio hosting process’

Same goes with the keyboard hook.

Vb Net Article - Medal of Honour Allied Assault Basic Hacks

Medal of Honour Allied Assault Basic Hacks.

I got bored a while back and made some basic hacks for MoHAA.

I made a class (Well a few classes) that I used to read the console, send text to the console, and a few memory hacks.

I then stuck this into a global key hook and set up the hotkeys.

The classes are all contained inside Public Class MoHFunctions

Public Class WindowFunctions

<DllImport(“user32.dll”, SetLastError:=True, CharSet:=CharSet.Auto)> Private Shared Function ShowWindow(ByVal hwnd As IntPtr, ByVal nCmdShow As Int32) As Boolean

End Function

Private Enum WindowShowStyle As UInteger

Hide = 0

ShowMinimized = 2

Minimize = 6

ShowMinNoActivate = 7

ForceMinimized = 11

End Enum

Private Declare Auto Function FindWindow Lib “user32″ (ByVal lpClassName As String, ByVal lpWindowName As String) As IntPtr

Public Shared Sub MinimiseWindow()

Dim MoHWnd As IntPtr = FindWindow(0, “Medal of Honor Allied Assult”)

ShowWindow(MoHWnd, WindowShowStyle.Minimize)

End Sub

End Class

That class is basically for minimising the MoHAA Window, I never got round to adding anything else to it. Maybe one day…

Now for a long class, the console stuff.

Public Class Console

<DllImport(“User32.dll”)> Private Shared Function EnumChildWindows(ByVal WindowHandle As IntPtr, ByVal Callback As EnumWindowProcess, ByVal lParam As IntPtr) As Boolean

End Function

<DllImport(“user32.dll”, CharSet:=CharSet.Auto)> Private Shared Sub GetClassName(ByVal hWnd As System.IntPtr, ByVal lpClassName As System.Text.StringBuilder, ByVal nMaxCount As Integer)

End Sub

Private Shared Function GetChildWindows(ByVal ParentHandle As IntPtr) As IntPtr()

Dim ChildrenList As New List(Of IntPtr)

Dim ListHandle As GCHandle = GCHandle.Alloc(ChildrenList)

Try

EnumChildWindows(ParentHandle, AddressOf EnumWindow, GCHandle.ToIntPtr(ListHandle))

Finally

If ListHandle.IsAllocated Then ListHandle.Free()

End Try

Return ChildrenList.ToArray

End Function

Private Shared Function EnumWindow(ByVal Handle As IntPtr, ByVal Parameter As IntPtr) As Boolean

Dim ChildrenList As List(Of IntPtr) = GCHandle.FromIntPtr(Parameter).Target

If ChildrenList Is Nothing Then Throw New Exception(“GCHandle Target could not be cast as List(Of IntPtr)”)

ChildrenList.Add(Handle)

Return True

End Function

Private Declare Auto Function SendMessage Lib “user32″ (ByVal hwnd As IntPtr, ByVal wMsg As Integer, ByVal wparam As Integer, ByVal lparam As System.Text.StringBuilder) As IntPtr

Private Declare Auto Function SendMessage Lib “user32″ (ByVal hWnd As IntPtr, ByVal msg As Integer, ByVal wParam As IntPtr, ByVal lParam As String) As IntPtr

Private Declare Auto Function FindWindow Lib “user32″ (ByVal lpClassName As String, ByVal lpWindowName As String) As IntPtr

Private Delegate Function EnumWindowProcess(ByVal Handle As IntPtr, ByVal Parameter As IntPtr) As Boolean

Private Const WM_GETTEXT = &HD

Private Const WM_GETTEXTLENGTH As Integer = &HE

Private Const WM_SETTEXT = &HC

Private Const WM_CHAR = &H102

These functions are to get a list of the windows inside of the MoHAA console, and to get the text from it.

Private Shared Function FindMoH() As IntPtr

FindMoH = FindWindow(“mohaa winconsole”, vbNullString)

End Function

This function gets the window handle for the MoHAA console, which is then used to get the consoles edit controls handle.

Now, for the sending to the console:

Public Shared Function SendText(ByVal Text As String) As Boolean

Dim handle As IntPtr = FindMoH()

If handle = 0 Then

MessageBox.Show(“Medal of Honor Allied Assult Console not found.”, “Error:”, MessageBoxButtons.OK, MessageBoxIcon.Error)

Return “Error;”

Exit Function

End If

For Each child As IntPtr In GetChildWindows(handle)

Dim sClassName As New System.Text.StringBuilder(“”, 256)

Call GetClassName(child, sClassName, 256)

If sClassName.ToString = “Edit” Then

Dim sb As New System.Text.StringBuilder(Text)

SendMessage(child, WM_SETTEXT, 0, sb)

SendMessage(child, WM_CHAR, 13, 1)

Return True

End If

Next

End Function

This finds the Edit control by looping through the handles until if finds one with the class name “Edit”. It then uses SendMessage to set the text in the window, and then sends the Return character to the window to set it

(child, WM_CHAR, 13, 1)

Reading text from the console isnt much different:

Public Shared Function ReadText() As String

ReadText = “”

Dim handle As IntPtr = FindMoH()

If handle = 0 Then

MessageBox.Show(“Medal of Honor Allied Assult Console not found.”, “Error:”, MessageBoxButtons.OK, MessageBoxIcon.Error)

Return “Error;”

Exit Function

End If

For Each child As IntPtr In GetChildWindows(handle)

Dim sClassName As New System.Text.StringBuilder(“”, 256)

Call GetClassName(child, sClassName, 256)

If sClassName.ToString = “Edit” Then

Dim conLength As IntPtr

conLength = SendMessage(child, WM_GETTEXTLENGTH, IntPtr.Zero, IntPtr.Zero)

Dim sbText As New System.Text.StringBuilder(conLength.ToInt32 + 1)

Dim ptrRet As IntPtr

ptrRet = SendMessage(child, WM_GETTEXT, conLength.ToInt32 + 1, sbText)

If Not sbText.ToString = “” Then

Return sbText.ToString

End If

End If

Next

End Function

This again loops through the handles, until it finds the edit control.

It then sends the GETTEXTLENGTH in order to get the length of the text in the console and then sends GETTEXT to the window to the length that was previously returned.

It then builds the string; if it’s not blank then it returns the value.

Now what can we actually do with these functions? Well to be honest, I didn’t use the ReadText function because I figured the only way to use it would be to check it on a loop, then if a specific string came up you could then do whatever, but I couldn’t be bothered with that…

Public Shared Sub SilentShot()

SendText(“echo Silent Shot”)

SendText(“+attackprimary; weapdrop”)

End Sub

Public Shared Sub Time()

SendText(“echo “ & Now.Hour & “:” & Now.Minute & “:” & Now.Second)

SendText(“locationprint 6 29 “ & Now.Hour & “:” & Now.Minute & “:” & Now.Second)

End Sub

Public Shared Sub Connect(ByVal Ip As String)

SendText(“connect “ & Ip)

End Sub

Public Shared Sub Specator()

SendText(“echo Gone Spectator”)

SendText(“spectator”)

End Sub

Public Shared Sub Reconnect()

SendText(“reconnect”)

End Sub

Now, that’s just some basic stuff, but you could create some more advanced scripts such as:

SendText(“+forward”)

System.Threading.Thread.Sleep(50)

SendText(“-forward”)

SendText(“+moveup”)

System.Threading.Thread.Sleep(400)

SendText(“-moveup”)

System.Threading.Thread.Sleep(10)

SendText(“+forward”)

System.Threading.Thread.Sleep(20)

SendText(“+moveup”)

System.Threading.Thread.Sleep(200)

SendText(“-moveup”)

SendText(“+forward”)

System.Threading.Thread.Sleep(200)

SendText(“+moveup”)

System.Threading.Thread.Sleep(100)

SendText(“-moveup”)

System.Threading.Thread.Sleep(20)

SendText(“+moveleft”)

SendText(“-forward”)

SendText(“-moveleft”)

Now I just came up with that and gave it a quick test, so I can’t guarantee that it works every time (It was just a bind that I made and converted, and it was made quickly so there ARE errors)

bind 9 “+forward;wait 50;-forward;+moveup;say jumped;wait 400;-moveup;wait 10;+forward;say forward;wait 20;+moveup;say jumped;+wait 200; -moveup;+forward;wait 200; say jumped;+moveup; wait 100; -moveup;wait 20;+moveleft;-forward;-moveleft;-moveup”

For example, one noticeable error: say jumped;+wait 200;

Now, off of the console stuff, and onto some fun stuff, memory editing!

Public Class Memory

<DllImport(“kernel32.dll”)> Private Shared Function WriteProcessMemory(ByVal hProcess As IntPtr, ByVal lpBaseAddress As IntPtr, ByVal lpBuffer As Byte(), ByVal nSize As UIntPtr, <Runtime.InteropServices.Out()> ByRef lpNumberOfBytesWritten As IntPtr) As Boolean

End Function

My favourite APIJ, well not really but what you gonna do?

So, anyway, in the main part of the program we have a variable named MoHProchWnd, that’s where I store MoHAA’s PiD using the sub below

Public Shared Sub onLoad()

Try

Dim Processes() As System.Diagnostics.Process

Processes = System.Diagnostics.Process.GetProcessesByName(“MOHAA”)

Main.MoHProchWnd = Processes(0).Handle

Catch ex As Exception

Main.MoHProchWnd = 0

End Try

End Sub

So, anyway below is a basic function for enabling cheats in MoHAA (“Cvars”)

Public Shared Sub EnableCheats()

If Main.MoHProchWnd = 0 Then

onLoad()

End If

Dim bytes As Byte() = New Byte(0) {&H86}

WriteProcessMemory(Main.MoHProchWnd, New IntPtr(&H44F999), bytes, New UIntPtr(CType(bytes.Length, UInt32)), New IntPtr(0))

KeyHook.Cheats = True

End Sub

And then to disable them

Public Shared Sub DisableCheats()

If Main.MoHProchWnd = 0 Then

onLoad()

End If

Dim bytes As Byte() = New Byte(0) {&H85}

WriteProcessMemory(Main.MoHProchWnd, New IntPtr(&H44F999), bytes, New UIntPtr(CType(bytes.Length, UInt32)), New IntPtr(0))

KeyHook.Cheats = False

End Sub

And a quick example of what else can be done:

Public Shared Sub EnableThirdPerson()

If Main.MoHProchWnd = 0 Then

onLoad()

End If

Dim bytes As Byte() = New Byte(0) {&H1}

WriteProcessMemory(Main.MoHProchWnd, New IntPtr(&HECCAF0), bytes, New UIntPtr(CType(bytes.Length, UInt32)), New IntPtr(0))

KeyHook.ThirdPerson = True

Console.SendText(“cg_cameraverticaldisplacement -18″)

Console.SendText(“echo 3rd Person Camera Position Fixed”)

End Sub

Public Shared Sub DisableThirdPerson()

If Main.MoHProchWnd = 0 Then

onLoad()

End If

Dim bytes As Byte() = New Byte(0) {&H0}

WriteProcessMemory(Main.MoHProchWnd, New IntPtr(&HECCAF0), bytes, New UIntPtr(CType(bytes.Length, UInt32)), New IntPtr(0))

KeyHook.ThirdPerson = False

Console.SendText(“cg_cameraverticaldisplacement -2″)

Console.SendText(“echo 1st Person Camera Position Fixed”)

End Sub

That uses the console class to correct the camera position, and edits the programs memory to enable the third person – Note, that since it directly pokes an address, cheats do not need to be enabled to toggle 3rd person.

Now, onto the usage of these classes further. As I previously stated, I set this up on a global key hook. Below is the sub that I use to carry out the above functions.

Private Shared Sub KeyCheck()

If n0Down = True Then

If Cheats = True Then

Cheats = False

Memory.DisableCheats()

Else

Cheats = True

Memory.EnableCheats()

End If

ElseIf n1Down = True Then

If ThirdPerson = True Then

ThirdPerson = False

Memory.DisableThirdPerson()

Else

ThirdPerson = True

Memory.EnableThirdPerson()

End If

ElseIf n2Down = True Then

Console.SilentShot()

ElseIf n3Down = True Then

Console.Specator()

ElseIf n4Down = True Then

Console.Time()

ElseIf n5Down = True Then

Console.Reconnect()

ElseIf n6Down = True Then

Console.Connect(“213.251.176.208:28305″)

Console.SendText(“Echo Connecting to LCA V2 Sniper only”)

Console.SendText(“Echo IP: 213.251.176.208:28305″)

Exit Sub

ElseIf n7Down = True Then

Console.Connect(“213.251.176.208:12000″)

Console.SendText(“Echo Connecting to LCA Stalingrad Sniper only”)

Console.SendText(“Echo IP: 213.251.176.208:12000″)

ElseIf n8Down = True Then

Console.Connect(“217.79.181.142:27001″)

Console.SendText(“Echo Connecting to [NAG] Stalingrad Sniper only 1″)

Console.SendText(“Echo IP: 217.79.181.142:27001″)

ElseIf n9Down = True Then

Console.Connect(“213.133.101.46:27001″)

Console.SendText(“Echo Connecting to [NAG] Stalingrad Sniper only 2″)

Console.SendText(“Echo IP: 213.133.101.46:27001″)

ElseIf minusDown = True Then

WindowFunctions.MinimiseWindow()

End If

End Sub

As you can see, it just checks what key is down, and then if the specified one is, it carries out the function. n0 and n1 toggle the two memory functions by checking a Boolean to see if the function is enabled or not.

I was playing again earlier and thought about making a more accurate sniper rifle.

I tried to just make a bind:

bind MOUSE1 “+attacksecondary; +attackprimary; -attacksecondary”

However, due to the way that MoHAA works, this would not carry out the zoom out function. So, I looked through the cmdlist, and found the zoomoff function, and made a new bind:

bind MOUSE1 “+attacksecondary; +attackprimary; zoomoff”

Whilst this worked when playing on a local server, I tried it on another server and it did not work.

So now, I have not actually done this, but I would also hook the mouse, then if the mouse is clicked I would send these messages to console, after unbinding Mouse1 in game:

Console.SendText(“+attacksecondary”)

Console.SendText(“+attackprimary”)

Console.SendText(“-attacksecondary”)

But that however would do that for every single gun in the game, so I looked further for a console command that would give me the name of the gun currently in use. I searched both the cmdlist and the cvarslist, to no avail.

I then went searching in the memory, and found a number of helpful addresses:

010EEEF0 – Text[22] – The name of the gun as a string

010EEF40 – 4 Bytes – The gun as an integer

I decided that the best way to do it would be using the integer, and then a list of values to see what gun is currently in use. I tested all the weapons and created this list

Value/Weapon

1 - Papers

2 - Colt 45

3 - Walther P38

4 - Hi Standard Silenced

5 - M1 Garand

6 - Mauser KAR 98K

7 - KAR98 - Sniper

8 - Springfield

9 - Thompson

10 - MP40

11 - BAR

12 - StG 44

13 - Frag Grenade

14 - Stielhandgranate

15 - Bazooka

16 – Panzerschreck

Now, I can read the memory at that address, and if the current weapon is either 7 or 8, it will send the zoom in, shoot, zoom out function for a 100% accurate shot.

VB Net - Mouse Macro Basics

Got bored so I’ve decided that I’m going to make a little macro program, and ill post the updates here.

Currently, I’ve got the basic structure and events working and I’ve tested it on a reactions tester to see how efficient it was.

Currently, it’s started using a HotKey, and detects the message and starts a background worker.

Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message)

MyBase.WndProc(m)

If m.Msg = WM_HOTKEY Then

If BackgroundWorker1.IsBusy = False Then

BackgroundWorker1.RunWorkerAsync()

stops = False

Else

stops = True

End If

ElseIf m.Msg = WM_QUERYENDSESSION Then

stops = True

Application.Exit()

End If

End Sub

The stops is a global Boolean and is in there as a separate way to end the macro’s loop, in case something has gone wrong. The first press of the HotKey starts the macro, the second ends it.

ElseIf m.Msg = WM_QUERYENDSESSION Then

Is just in there if the message detected is the Windows Shutdown message, the application closes and ends the loop

Now, we have to look at how exactly we are going to create our mouse functions. Firstly, let’s look at the basic mouse click:

I’m carrying out this function using the mouse_event library:

Private Declare Sub mouse_event Lib “user32″ (ByVal dwFlags As Long, ByVal dx As Long, ByVal dy As Long, ByVal cButtons As Long, ByVal dwExtraInfo As Long)

This is used with the below mouse event constants:

Const MOUSEEVENTF_MOVE As Int32 = &H1

Const MOUSEEVENTF_LEFTDOWN As Int32 = &H2

Const MOUSEEVENTF_LEFTUP As Int32 = &H4

Const MOUSEEVENTF_RIGHTDOWN As Int32 = &H8

Const MOUSEEVENTF_RIGHTUP As Int32 = &H10

Const MOUSEEVENTF_MIDDLEDOWN As Int32 = &H20

Const MOUSEEVENTF_MIDDLEUP As Int32 = &H40

Const MOUSEEVENTF_ABSOLUTE As Int32 = &H8000

Const MOUSEEVENTF_WHEEL As Int32 = &H800

For the sake of ease, we will only be using the dwFlags option of the mouse_events library, in order to peform a mouse click.

For a left mouse click:

mouse_event(MOUSEEVENTF_LEFTDOWN + MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

This will click the mouse at the cursors current location.

Next, we will look at moving the mouse to specified coordinates.

This isn’t hard, you can either move the mouse using the mouse_event library or you can set the cursor location like this:

Windows.Forms.Cursor.Position = New Point(700, 600)

This will move the mouse location to the specified point on the screen.

Next what we will look at is Pixel colour detection. This is done using the GetPixel and CreateDC API:

<Runtime.InteropServices.DllImport(“gdi32.dll”)> Private Shared Function GetPixel(ByVal hdc As IntPtr, ByVal nXPos As Integer, ByVal nYPos As Integer) As Integer

End Function

<Runtime.InteropServices.DllImport(“gdi32.dll”)> Private Shared Function CreateDC(ByVal lpszDriver As String, ByVal lpszDevice As String, ByVal lpszOutput As String, ByVal lpInitData As IntPtr) As IntPtr

End Function

<Runtime.InteropServices.DllImport(“gdi32.dll”)> Private Shared Function DeleteDC(ByVal hdc As IntPtr) As Boolean

End Function

We create a function in order to easily provide us with information on the pixel colour:

Private Function GetPixelColor(ByVal x As Integer, ByVal y As Integer) As Color

”This gets the pixel colour from the specified x/y coordinates

Dim Scrn_hdc As IntPtr = CreateDC(“Display”, Nothing, Nothing, IntPtr.Zero)

”Display being the name of the driver (Aka the screen display)

Dim Colour As Integer = GetPixel(Scrn_hdc, x, y)

”Gets pixel information from this hdc

DeleteDC(Scrn_hdc)

Return Color.FromArgb(Colour And &HFF, (Colour And &HFF00) >> 8, (Colour And &HFF0000) >> 16)

”Returns the colour value

End Function

We now have everything we need to create a basic pixel checker.

Now, back to the Background Worker. This is where we will do the pixel checking, on a loop

Private Sub BackgroundWorker1_DoWork(ByVal sender As System.Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles BackgroundWorker1.DoWork

Dim count As Integer = 0

Do

If GetPixelColor(530, 540) <> Color.FromArgb(255, 255, 0, 0) Then

”Waits for the colour at that point to change from Red

Windows.Forms.Cursor.Position = New Point(530, 540)

”Moves the mouse cursor

mouse_event(MOUSEEVENTF_LEFTDOWN + MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

‘ mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

”Clicks the mouse

count += 1

”Adds one to count

Windows.Forms.Cursor.Position = New Point(700, 600)

”Moves the mouse cursor out of the way

System.Threading.Thread.Sleep(50)

”Sleeps the thread

If count = 5 Then

”If its done 5 clicks, it sets stops to true

stops = True

End If

End If

System.Threading.Thread.Sleep(1)

”Pause the loop

Loop Until stops = True

‘Loop until stops is true, either set when count = 5 or externally

End Sub

This is just a basic example. It checks the pixel colour at 530,540 and if it is not Red it moves the mouse to that location and clicks. It then moves the mouse off of that location and adds one to the loop.

If the loop has been carried out 5 times, it then sets stops to true and the macro is stopped.